Work & Process
Austin Based
Physical–Digital
Product Designer
Work & Process
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At the end of the day, superficial simplicity is just the denial of complexity, not it’s resolution.
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yep
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It’s cool to look back on the really crappy, the really rough, the really slapdash moments of product design. The fact that these sketches and scribbles are now resultant in a physical object is fucking magical.
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Good Saves.

(in case anyone accidentally stumbles across it)
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This ordinary-looking duster — the fruit of a summer’s labor! I’m proud to say this cute little guy is one of the products/projects I significantly shaped two summers ago while interning at Smart Design.

Working on such a strange object made me aware of the many crazy nuances that go into producing a combined soft/hard good, and the constraints that come with such a thing.

Good times!
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gotta get the studio selfie in ofc
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visited the old class/dojo I was formed in

good times
visited the old class/dojo I was formed in

good times
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I’m a persona
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Experiments in Virtual Studios
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applications help you do things better (at IBM Design Lab)
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newly realized sketchbooking section is out of this world
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coming along nicely, taking time.
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i wasn’t your son, but I was your grandson.


rest in peace old man
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post it fiend
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"Good Vibes"